Shape of Dreams Memories

Explore the complete collection of memories (skills) in Shape of Dreams. Use filters and search to find the perfect abilities for your traveler builds and discover powerful synergies.

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Memory Results

Showing 69 of 69 memories
Common
Backstep

Backstep

8.5s

Leap backward and drop 3 shock bombs at the original position, each dealing 120% Damage and Stunning for 1 seconds.

HardCCMobility
Common
Beam of Light

Beam of Light

10s

Focus your mind to fire a beam at the enemy over 1.7 seconds, dealing 507% Light Damage per second and Healing the nearby ally with the lowest health percentage by 73% per second.

LightHeal
Common
Dark Bolt

Dark Bolt

4.5s

Fires a dark bolt that deals 175% Dark Damage to enemies and triggers Attack Effects. Pierces up to 2 enemies.

DarkAttack
Common
Dark Spear

Dark Spear

5s

Pierce enemies in front, dealing 210% Dark Damage, triggering Attack Effects, and pulling them to the center.

DarkMeleeHardCCAttack
Common
Glacial Stomp

Glacial Stomp

8s

Stomp the ground around you, stunning enemies for 1.5 seconds and dealing 230% Cold Damage. Gain a shield that lasts for 3 seconds and absorbs 60% damage for each enemy hit.

ColdMeleeHardCCShield
Common
Ice Claw

Ice Claw

7s

Swing your claw forward to deal 140% Cold Damage to enemies and Stun them for 0.5 seconds. You can swing once more to deal 264% Cold Damage and Stun them for 1 seconds.

ColdMeleeHardCC
Common
Ice Shield

Ice Shield

6s

Surrounds an ally with an ice shield, granting a 130% shield that lasts for 3 seconds. When the shield is destroyed, it deals 160% Cold Damage to nearby enemies and restores 60% health to the ally for each enemy hit.

ColdShield
Common
Pressure Point

Pressure Point

5.5s

Releases energy from the palm, dealing 180% Damage and pushing back all hit enemies. If a pushed enemy hits a wall, they take an additional 374% Damage and are stunned for 1.5 seconds.

MeleeHardCC
Common
Purgatory

Purgatory

11s

Deals 280% damage to all enemies in the target area and heals random allies for 45% health per enemy hit. If the target is a boss, healing is tripled.

Heal
Common
Shadow Walk

Shadow Walk

7.5s

Quickly dash forward and fire 3 dark shards at nearby enemies. Each shard deals 65% Dark Damage and triggers 50% Attack Effect.

DarkAttackMobility
Common
Sneeze

Sneeze

2s

The memory of a truly big and refreshing sneeze. Fires a powerful sneeze forward. This memory is completely useless.

Common
Spinning Whirlwind

Spinning Whirlwind

10s

Channel for 3.5 seconds, swinging your sword to deal 170% Damage per second to nearby enemies and trigger 25% Attack Effect. Swings faster with higher Attack Speed.

MeleeAttack
Common
Starfall

Starfall

8s

Drops 4 random starfalls near enemies. Each starfall deals 70% Light Damage.

Light
Rare
Black Arbalest

Black Arbalest

11s

Fires an arbalest bolt that pierces through enemies, dealing 250% Dark Damage, knocking them back, and triggering Attack Effects. Each time an enemy is pierced, the damage dealt to the next enemy increases by 35%.

DarkAttack
Rare
Chomp

Chomp

6s

Bites the target enemy, dealing 370% damage and restoring 75% health.

HealMobility
Rare
Flaming Whip

Flaming Whip

4.5s

Lash out a flaming whip, dealing 200% fire damage to enemies in front and briefly reducing their movement speed. If you cast a memory other than Flaming Whip, the cooldown is reset.

Fire
Rare
Frostbite

Frostbite

6.5s

Your next 2 Attacks are faster and enhanced. The first attack deals 50% additional Cold Damage and grants you a 110% Shield that lasts for 2 seconds. The second attack deals 180% additional Cold Damage.

ColdShieldAttack
Rare
Glacial Hammer

Glacial Hammer

9s

Slam a hammer of ice in front of you, dealing 220% Cold Damage to enemies and pulling them towards your location. Enemies hit directly at the center of the hammer take 385% Cold Damage instead.

ColdMeleeHardCC
Rare
Great Frost Sword

Great Frost Sword

11s

Summon and swing a great frost sword, dealing 200% Cold Damage to enemies in front and knocking them back. If it hits a single target, Damage is increased by 200%.

ColdMeleeHardCC
Rare
Ignite

Ignite

10s3 charges

Deals 115% Fire Damage to the target. If the target is already burning, damage is increased by 50% and deals Area Damage. Charges fully at once.

Fire
Rare
Lightning Strike

Lightning Strike

13s

After a brief delay, strike the area with lightning, dealing 400% Light Damage to enemies and Stunning them for 1 seconds. Has a 50% chance to set enemies on Fire.

FireLightHardCC
Rare
Pillar of Flame

Pillar of Flame

11s

Summons a pillar of fire at the target area, immediately dealing 250% Fire Damage to all enemies within range, then deals 275% Fire Damage over 2.4 seconds.

Fire
Rare
Repulsive Shield

Repulsive Shield

9s

Blocks damage from enemies in front for 1.9 seconds. Each time damage is blocked, deals 240% damage to up to 4 enemies in front.

Rare
Scattershot

Scattershot

8s

Fires 5 dark bullets that spread out in front. Each bullet deals 100% Dark Damage and triggers 50% Attack Effects.

DarkMeleeAttack
Rare
Static Discharge

Static Discharge

8.5s

Hold down the cast key to charge up static. When fully charged, detonate the static to deal 150%~600% light damage to enemies based on the charge time, knocking them back and reducing their movement speed. Charging for 1 seconds will maximize the damage and range.

LightMeleeHardCC
Epic
Anti-Gravity

Anti-Gravity

14s

Reverses gravity in the target area, lifting all enemies within the range for 1.6 seconds. Then slams them down, dealing 400% Damage.

HardCC
Epic
Blink

Blink

5.5s

Teleport a short distance and deal 244% Fire Damage to nearby enemies. Cooldown is reduced by 13% for each enemy hit.

FireMobility
Epic
Chain Lightning

Chain Lightning

16s

Cast a bouncing lightning that deals 400% Light Damage to the first target and bounces up to 5 times, dealing 185% Light Damage.

Light
Epic
Clutches of Malice

Clutches of Malice

11s

Summons blood tentacles at the target location, pulling up to 4 enemies. The tentacles attach to enemies, dealing 80% damage and an additional 200% damage to pulled enemies. When this memory is enhanced, the number of enemies pulled and range increase.

HardCC
Epic
Flame Jet

Flame Jet

11.5s

Spew a stream of flames for 2.5 seconds. Enemies hit by this flame stream take 336% fire damage per second.

Fire
Epic
Rewind

Rewind

12s

Reduces the Cooldown of the last used Memory by 5.5 seconds. The next Memory cast within 8 seconds is enhanced, dealing an additional 160% Damage when it first hits an enemy.

Epic
Searing Charge

Searing Charge

9s

Quickly slash through enemies with a flaming sword, dealing 60% Fire Damage and an additional 240% Fire Damage. Damage and range increase proportionally to Movement Speed. If an enemy is killed by this damage, Cooldown is reset.

FireMobility
Epic
Umbral Edge

Umbral Edge

10s

For 7 seconds, imbue your weapon with the power of darkness, increasing Critical Hit Chance by 20% and dealing 52% additional Dark Damage on Attack. Melee Travelers deal 25% increased additional damage.

DarkAttack
Epic
Winter Dive

Winter Dive

12s

Leap high into the air wrapped in winter's power and slam down at the target location, dealing 340% Cold Damage to all enemies in the area and Stunning them for 1.5 seconds.

ColdHardCCMobility
Legendary
Arrow Storm

Arrow Storm

11s

For 6 seconds, increase Attack Speed by 15% and Movement Speed by 10%. During this time, each Attack fires 3 arrows. Each arrow deals 35% damage, and the first arrow triggers Attack Effects.

Attack
Legendary
Hysteria

Hysteria

10s

Embrace intense rage for 6 seconds. During this time, you cannot cast other memories but continuously slash with claws, dealing 100% Dark Damage to enemies and healing yourself for 13%. If your health is below 40%, healing is increased by 150%. Triggers Attack Effects on first hit. Slashes faster with higher Attack Speed.

DarkMeleeHardCCHeal+1
Legendary
Mental Corruption

Mental Corruption

16s

Corrupts the minds of the target and those around them, dealing 200% Dark Damage and 60% Dark Damage every 0.5 seconds until death.

Dark
Legendary
Shout of Oblivion

Shout of Oblivion

10s

Become Invulnerable briefly while channeling, then unleash a powerful shout forward, dealing 1,300% Dark Damage to all enemies and Stunning them for 3 seconds. This Damage increases by 25% for each current Hunt Level.

DarkHardCC
ULTIMATE
Legendary
World Cracker

World Cracker

9s

Channel to emit a powerful beam that deals 575% Light Damage per second to all enemies it touches. You cannot move while channeling, but can maintain it indefinitely until canceled.

Light
Traveler
Dangerous Theory

Dangerous Theory

7.5s

Dash forward and empower my next Basic Attack. My next Basic Attack becomes a Critical Strike, deals 125% Additional Damage and knocks back the target. If my Current Health is below 60% when casting Dangerous Theory, Additional Damage increases by 100%, Cooldown is reduced by 25%, and I Heal 60% for each enemy hit. Against Boss targets, Additional Damage and Healing increase by 100%.

MeleeHealAttackMobility
AurenaR
Traveler
Golden Burst

Golden Burst

250ms

Create a golden explosion forward that deals 110% Light Damage to enemies and heals allies for 28%. When hitting a single target, this explosion's damage or healing is increased by 100%. Upon casting, gain Corrosion stacks for 3.5 seconds and sacrifice 5% of your maximum health. Each Corrosion stack increases the explosion's damage and healing by 100%, but also increases the health sacrificed by 7% of your maximum health.

LightMeleeHeal
AurenaQ
Traveler
Hand Cannon

Hand Cannon

5.5s

Fires an incendiary round, knocking you back and dealing 80% Fire Damage to enemies in front of you. Nearby enemies are instead dealt 180% Fire Damage and are knocked back.

FireMeleeHardCC
LacertaQ
Traveler
Incendiary Rounds

Incendiary Rounds

7.5s

The next 4 basic attacks are 60% faster and deal an additional 100% Fire Damage, briefly increasing Lacerta's Movement Speed.

FireAttackMobility
LacertaQ
Traveler
Precision Shot

Precision Shot

10s

Hold the cast key to enter aiming stance. After aiming, fire an armor-piercing round that deals 150%~800% damage and stuns for 0.5~2.5 seconds to all enemies hit, proportional to aim duration. Reach maximum range, stun duration, and damage after aiming for 1 seconds.

HardCC
LacertaR
Traveler
Quick Draw

Quick Draw

14s2 charges

Rapidly fire 3 piercing shots that deal 120% damage to up to 3 enemies.

LacertaR
Traveler
Flèche

Flèche

10s3 charges

Dash towards the target dealing 140% Damage, immediately perform a Basic Attack, and temporarily increase Mist's Movement Speed. If this Damage kills the target, restore 15 Health and reduce Cooldown by 15%. Charges are fully restored at once.

LightHealAttackMobility
MistQ
Traveler
Lunge

Lunge

7s

Dash forward and thrust your saber toward the nearest enemy. Triggers Attack Effects and deals 200% damage to all enemies hit by the saber. Each time Astrid's Masterpiece triggers, reduce this Cooldown by 0.5 seconds.

MeleeAttackMobility
MistQ
Traveler
Parry

Parry

10s

Parry the first incoming damage from the front within 0.6 seconds, dealing Damage to up to 5 enemies. Hit enemies take 360% Damage, become Stunned, and reset Astrid's Masterpiece effect. Upon successful parry, become Immune to all damage briefly and reduce Parry's Cooldown by 50%.

MeleeHardCC
MistR
Traveler
Unbreakable Determination

Unbreakable Determination

70s

Reset the cooldown of Swift Step, deal 400% damage to nearby enemies, and enter Awakened State for 12 seconds. While Awakened, gain 25% Attack Speed and each Attack triggers a lightning explosion dealing 90% Damage to the target and nearby enemies. During Awakened State, when Astrid's Masterpiece triggers, recover health equal to 4% of your missing health.

Heal
MistR
ULTIMATE
Traveler
Cruel Sun

Cruel Sun

6.5s

Hold the cast key to focus the sun's power into your hammer. Upon fully charging, slam the ground to deal 100%~350% Fire Damage to enemies and Stun them for 0.5~1.5 seconds. While channeling, you cannot move but become Unstoppable and gain 60 Armor.

FireMeleeHardCC
VesperQ
Traveler
Discipline

Discipline

7s

Charge at the target and slam your hammer, dealing 110% Light Damage to enemies and triggering 50% Attack Effect. Each time you Attack an enemy, the Cooldown is reduced by 8%.

LightAttackMobility
VesperQ
Traveler
Sanctuary of El

Sanctuary of El

120s

Vesper blesses the surrounding ground for 10 seconds, dealing 500% Light Damage to nearby enemies and granting allies a 200% Shield that lasts for 4 seconds. Allies on the blessed ground gain 18 Defense and 20% Attack Speed. Vesper himself receives 200% of the effect and becomes Unstoppable while under the effect.

LightMeleeShield
VesperR
ULTIMATE
Traveler
Cataclysm

Cataclysm

80s

Gain a shield of 150% and increase Ability Power by 30% for 12 seconds. During this time, Cataclysm can be reactivated up to 3 times to drop meteors at target locations. Meteors briefly stun enemies and deal 250% Light Damage.

LightHardCCShield
YubarR
ULTIMATE
Traveler
Ethereal Influence

Ethereal Influence

9.5s

Launch Ether that moves forward and returns, dealing 160% Light Damage to enemies. Reactivate to cause Ether to Explode, dealing 180% Light Damage and Rooting enemies for 3 seconds.

LightHardCC
YubarQ
Traveler
Supernova

Supernova

8s

Create an expanding star at the target location that slows enemies, then channel for up to 3 seconds. During this time, you cannot attack or use memories. Reactivating Supernova detonates the star, dealing 200% Light Damage to enemies. The explosion becomes more powerful with charge time, increasing damage up to 225% after 1.3 seconds.

Light
YubarQ
Traveler
Tranquility

Tranquility

12s

Yubar Channels for 1 seconds to regain tranquility. During this time, becomes Invulnerable, gains 40% Movement Speed, and reduces the Cooldown of all other memories by 3.5 seconds.

LightMobility
YubarR
Identity
Disintegrating Claw

Disintegrating Claw

Passive

Attacks deal 68% additional damage and restore 16% of my health per enemy hit. Against Bosses, additional damage and restoration are increased by 100%.

HealAttack
AurenaIdentity
Identity
Double Tap

Double Tap

Passive

Increases Attack Damage by 5 and Critical Strike Chance by 20%. After using a Memory or Nimble Dodge, your next Basic Attack fires twice.

Attack
LacertaIdentity
Identity
Salamander Powder

Salamander Powder

Passive

Every 4th Basic Attack becomes a Critical Strike and explodes, dealing 145% area of effect Fire Damage to enemies. The explosion damage is increased by 100% against Burning Enemies.

FireAttack
LacertaIdentity
Identity
Astrid's Masterpiece

Astrid's Masterpiece

Passive

The first 3 Attacks against individual enemies deal 85% bonus damage and grant Mist a 47% Shield that fades over 1.5 seconds. This effect can be triggered again on each enemy after 6 seconds.

ShieldAttack
MistIdentity
Identity
Mercy of El

Mercy of El

Passive

Attack Damage is increased by 12. Every 4th Basic Attack becomes a Critical Strike and deals an additional 70% Light Damage. Each time you Attack an enemy, Attack Speed is increased by 4% for 4 seconds, up to a maximum of 24%. When Attack Speed is at maximum, Attacking an enemy Restores 3% of Lost Health.

Attack
VesperIdentity
Identity
Resolve

Resolve

Passive

Increases Maximum Health by 70. Every 4th Basic Attack becomes a Critical Strike, knocking back enemies and stunning them for 1 seconds. When Resolve hits an enemy, Vesper recovers 3% of his Maximum Health.

HealAttack
VesperIdentity
Identity
Converging Stars

Converging Stars

Passive

Casting a Memory or using Flicker grants 10 Attack Damage for 3 seconds. During this time, your Basic Attacks are empowered to bounce to up to 2 targets with 50% effectiveness.

Attack
YubarIdentity
Identity
Exotic Matter

Exotic Matter

Passive

Gain 1 stack of Exotic Matter when casting a Memory or using Flicker. Your next Basic Attack consumes all stacks to create an explosion, dealing 125% Light Damage per stack to enemies. Can hold up to 4 stacks.

LightAttack
YubarIdentity
Evasion
Feathery Dash

Feathery Dash

3.25s2 charges

Swiftly move to evade enemy attacks.

Mobility
AurenaMovement
Evasion
Nimble Dodge

Nimble Dodge

3.3s2 charges

Move swiftly to evade enemy attacks.

Mobility
LacertaMovement
Evasion
Swift Steps

Swift Steps

3.25s2 charges

Move quickly to evade enemy attacks.

Mobility
MistMovement
Evasion
Heavy Strike

Heavy Strike

4s2 charges

Gain a Shield equal to 10% of Maximum Health for 1.5 seconds and Charge forward. If you collide with an enemy, the Charge ends early, dealing 15% of your Maximum Health as damage to enemies and knocking them back.

ShieldMobility
VesperMovement
Evasion
Flicker

Flicker

3.2s

Instantly teleport to the target location to evade enemy attacks. Can be used even when unable to use Memories.

Mobility
YubarMovement