Shape of Dreams Memories
Explore the complete collection of memories (skills) in Shape of Dreams. Use filters and search to find the perfect abilities for your traveler builds and discover powerful synergies.
Search Memories
Filter Memories
Memory Results
Showing 69 of 69 memories
Backstep
Leap backward and drop 3 shock bombs at the original position, each dealing 120% Damage and Stunning for 1 seconds.

Beam of Light
Focus your mind to fire a beam at the enemy over 1.7 seconds, dealing 507% Light Damage per second and Healing the nearby ally with the lowest health percentage by 73% per second.

Dark Bolt
Fires a dark bolt that deals 175% Dark Damage to enemies and triggers Attack Effects. Pierces up to 2 enemies.

Dark Spear
Pierce enemies in front, dealing 210% Dark Damage, triggering Attack Effects, and pulling them to the center.

Glacial Stomp
Stomp the ground around you, stunning enemies for 1.5 seconds and dealing 230% Cold Damage. Gain a shield that lasts for 3 seconds and absorbs 60% damage for each enemy hit.

Ice Claw
Swing your claw forward to deal 140% Cold Damage to enemies and Stun them for 0.5 seconds. You can swing once more to deal 264% Cold Damage and Stun them for 1 seconds.

Ice Shield
Surrounds an ally with an ice shield, granting a 130% shield that lasts for 3 seconds. When the shield is destroyed, it deals 160% Cold Damage to nearby enemies and restores 60% health to the ally for each enemy hit.

Pressure Point
Releases energy from the palm, dealing 180% Damage and pushing back all hit enemies. If a pushed enemy hits a wall, they take an additional 374% Damage and are stunned for 1.5 seconds.

Purgatory
Deals 280% damage to all enemies in the target area and heals random allies for 45% health per enemy hit. If the target is a boss, healing is tripled.

Shadow Walk
Quickly dash forward and fire 3 dark shards at nearby enemies. Each shard deals 65% Dark Damage and triggers 50% Attack Effect.

Sneeze
The memory of a truly big and refreshing sneeze. Fires a powerful sneeze forward. This memory is completely useless.

Spinning Whirlwind
Channel for 3.5 seconds, swinging your sword to deal 170% Damage per second to nearby enemies and trigger 25% Attack Effect. Swings faster with higher Attack Speed.

Starfall
Drops 4 random starfalls near enemies. Each starfall deals 70% Light Damage.

Black Arbalest
Fires an arbalest bolt that pierces through enemies, dealing 250% Dark Damage, knocking them back, and triggering Attack Effects. Each time an enemy is pierced, the damage dealt to the next enemy increases by 35%.

Chomp
Bites the target enemy, dealing 370% damage and restoring 75% health.

Flaming Whip
Lash out a flaming whip, dealing 200% fire damage to enemies in front and briefly reducing their movement speed. If you cast a memory other than Flaming Whip, the cooldown is reset.

Frostbite
Your next 2 Attacks are faster and enhanced. The first attack deals 50% additional Cold Damage and grants you a 110% Shield that lasts for 2 seconds. The second attack deals 180% additional Cold Damage.

Glacial Hammer
Slam a hammer of ice in front of you, dealing 220% Cold Damage to enemies and pulling them towards your location. Enemies hit directly at the center of the hammer take 385% Cold Damage instead.

Great Frost Sword
Summon and swing a great frost sword, dealing 200% Cold Damage to enemies in front and knocking them back. If it hits a single target, Damage is increased by 200%.

Ignite
Deals 115% Fire Damage to the target. If the target is already burning, damage is increased by 50% and deals Area Damage. Charges fully at once.

Lightning Strike
After a brief delay, strike the area with lightning, dealing 400% Light Damage to enemies and Stunning them for 1 seconds. Has a 50% chance to set enemies on Fire.

Pillar of Flame
Summons a pillar of fire at the target area, immediately dealing 250% Fire Damage to all enemies within range, then deals 275% Fire Damage over 2.4 seconds.

Repulsive Shield
Blocks damage from enemies in front for 1.9 seconds. Each time damage is blocked, deals 240% damage to up to 4 enemies in front.

Scattershot
Fires 5 dark bullets that spread out in front. Each bullet deals 100% Dark Damage and triggers 50% Attack Effects.

Static Discharge
Hold down the cast key to charge up static. When fully charged, detonate the static to deal 150%~600% light damage to enemies based on the charge time, knocking them back and reducing their movement speed. Charging for 1 seconds will maximize the damage and range.

Anti-Gravity
Reverses gravity in the target area, lifting all enemies within the range for 1.6 seconds. Then slams them down, dealing 400% Damage.

Blink
Teleport a short distance and deal 244% Fire Damage to nearby enemies. Cooldown is reduced by 13% for each enemy hit.

Chain Lightning
Cast a bouncing lightning that deals 400% Light Damage to the first target and bounces up to 5 times, dealing 185% Light Damage.

Clutches of Malice
Summons blood tentacles at the target location, pulling up to 4 enemies. The tentacles attach to enemies, dealing 80% damage and an additional 200% damage to pulled enemies. When this memory is enhanced, the number of enemies pulled and range increase.

Flame Jet
Spew a stream of flames for 2.5 seconds. Enemies hit by this flame stream take 336% fire damage per second.

Rewind
Reduces the Cooldown of the last used Memory by 5.5 seconds. The next Memory cast within 8 seconds is enhanced, dealing an additional 160% Damage when it first hits an enemy.

Searing Charge
Quickly slash through enemies with a flaming sword, dealing 60% Fire Damage and an additional 240% Fire Damage. Damage and range increase proportionally to Movement Speed. If an enemy is killed by this damage, Cooldown is reset.

Umbral Edge
For 7 seconds, imbue your weapon with the power of darkness, increasing Critical Hit Chance by 20% and dealing 52% additional Dark Damage on Attack. Melee Travelers deal 25% increased additional damage.

Winter Dive
Leap high into the air wrapped in winter's power and slam down at the target location, dealing 340% Cold Damage to all enemies in the area and Stunning them for 1.5 seconds.

Arrow Storm
For 6 seconds, increase Attack Speed by 15% and Movement Speed by 10%. During this time, each Attack fires 3 arrows. Each arrow deals 35% damage, and the first arrow triggers Attack Effects.

Hysteria
Embrace intense rage for 6 seconds. During this time, you cannot cast other memories but continuously slash with claws, dealing 100% Dark Damage to enemies and healing yourself for 13%. If your health is below 40%, healing is increased by 150%. Triggers Attack Effects on first hit. Slashes faster with higher Attack Speed.

Mental Corruption
Corrupts the minds of the target and those around them, dealing 200% Dark Damage and 60% Dark Damage every 0.5 seconds until death.

Shout of Oblivion
Become Invulnerable briefly while channeling, then unleash a powerful shout forward, dealing 1,300% Dark Damage to all enemies and Stunning them for 3 seconds. This Damage increases by 25% for each current Hunt Level.

World Cracker
Channel to emit a powerful beam that deals 575% Light Damage per second to all enemies it touches. You cannot move while channeling, but can maintain it indefinitely until canceled.

Dangerous Theory
Dash forward and empower my next Basic Attack. My next Basic Attack becomes a Critical Strike, deals 125% Additional Damage and knocks back the target. If my Current Health is below 60% when casting Dangerous Theory, Additional Damage increases by 100%, Cooldown is reduced by 25%, and I Heal 60% for each enemy hit. Against Boss targets, Additional Damage and Healing increase by 100%.

Golden Burst
Create a golden explosion forward that deals 110% Light Damage to enemies and heals allies for 28%. When hitting a single target, this explosion's damage or healing is increased by 100%. Upon casting, gain Corrosion stacks for 3.5 seconds and sacrifice 5% of your maximum health. Each Corrosion stack increases the explosion's damage and healing by 100%, but also increases the health sacrificed by 7% of your maximum health.

Hand Cannon
Fires an incendiary round, knocking you back and dealing 80% Fire Damage to enemies in front of you. Nearby enemies are instead dealt 180% Fire Damage and are knocked back.

Incendiary Rounds
The next 4 basic attacks are 60% faster and deal an additional 100% Fire Damage, briefly increasing Lacerta's Movement Speed.

Precision Shot
Hold the cast key to enter aiming stance. After aiming, fire an armor-piercing round that deals 150%~800% damage and stuns for 0.5~2.5 seconds to all enemies hit, proportional to aim duration. Reach maximum range, stun duration, and damage after aiming for 1 seconds.

Quick Draw
Rapidly fire 3 piercing shots that deal 120% damage to up to 3 enemies.

Flèche
Dash towards the target dealing 140% Damage, immediately perform a Basic Attack, and temporarily increase Mist's Movement Speed. If this Damage kills the target, restore 15 Health and reduce Cooldown by 15%. Charges are fully restored at once.

Lunge
Dash forward and thrust your saber toward the nearest enemy. Triggers Attack Effects and deals 200% damage to all enemies hit by the saber. Each time Astrid's Masterpiece triggers, reduce this Cooldown by 0.5 seconds.

Parry
Parry the first incoming damage from the front within 0.6 seconds, dealing Damage to up to 5 enemies. Hit enemies take 360% Damage, become Stunned, and reset Astrid's Masterpiece effect. Upon successful parry, become Immune to all damage briefly and reduce Parry's Cooldown by 50%.

Unbreakable Determination
Reset the cooldown of Swift Step, deal 400% damage to nearby enemies, and enter Awakened State for 12 seconds. While Awakened, gain 25% Attack Speed and each Attack triggers a lightning explosion dealing 90% Damage to the target and nearby enemies. During Awakened State, when Astrid's Masterpiece triggers, recover health equal to 4% of your missing health.

Cruel Sun
Hold the cast key to focus the sun's power into your hammer. Upon fully charging, slam the ground to deal 100%~350% Fire Damage to enemies and Stun them for 0.5~1.5 seconds. While channeling, you cannot move but become Unstoppable and gain 60 Armor.

Discipline
Charge at the target and slam your hammer, dealing 110% Light Damage to enemies and triggering 50% Attack Effect. Each time you Attack an enemy, the Cooldown is reduced by 8%.

Sanctuary of El
Vesper blesses the surrounding ground for 10 seconds, dealing 500% Light Damage to nearby enemies and granting allies a 200% Shield that lasts for 4 seconds. Allies on the blessed ground gain 18 Defense and 20% Attack Speed. Vesper himself receives 200% of the effect and becomes Unstoppable while under the effect.

Cataclysm
Gain a shield of 150% and increase Ability Power by 30% for 12 seconds. During this time, Cataclysm can be reactivated up to 3 times to drop meteors at target locations. Meteors briefly stun enemies and deal 250% Light Damage.

Ethereal Influence
Launch Ether that moves forward and returns, dealing 160% Light Damage to enemies. Reactivate to cause Ether to Explode, dealing 180% Light Damage and Rooting enemies for 3 seconds.

Supernova
Create an expanding star at the target location that slows enemies, then channel for up to 3 seconds. During this time, you cannot attack or use memories. Reactivating Supernova detonates the star, dealing 200% Light Damage to enemies. The explosion becomes more powerful with charge time, increasing damage up to 225% after 1.3 seconds.

Tranquility
Yubar Channels for 1 seconds to regain tranquility. During this time, becomes Invulnerable, gains 40% Movement Speed, and reduces the Cooldown of all other memories by 3.5 seconds.

Disintegrating Claw
Attacks deal 68% additional damage and restore 16% of my health per enemy hit. Against Bosses, additional damage and restoration are increased by 100%.

Double Tap
Increases Attack Damage by 5 and Critical Strike Chance by 20%. After using a Memory or Nimble Dodge, your next Basic Attack fires twice.

Salamander Powder
Every 4th Basic Attack becomes a Critical Strike and explodes, dealing 145% area of effect Fire Damage to enemies. The explosion damage is increased by 100% against Burning Enemies.

Astrid's Masterpiece
The first 3 Attacks against individual enemies deal 85% bonus damage and grant Mist a 47% Shield that fades over 1.5 seconds. This effect can be triggered again on each enemy after 6 seconds.

Mercy of El
Attack Damage is increased by 12. Every 4th Basic Attack becomes a Critical Strike and deals an additional 70% Light Damage. Each time you Attack an enemy, Attack Speed is increased by 4% for 4 seconds, up to a maximum of 24%. When Attack Speed is at maximum, Attacking an enemy Restores 3% of Lost Health.

Resolve
Increases Maximum Health by 70. Every 4th Basic Attack becomes a Critical Strike, knocking back enemies and stunning them for 1 seconds. When Resolve hits an enemy, Vesper recovers 3% of his Maximum Health.

Converging Stars
Casting a Memory or using Flicker grants 10 Attack Damage for 3 seconds. During this time, your Basic Attacks are empowered to bounce to up to 2 targets with 50% effectiveness.

Exotic Matter
Gain 1 stack of Exotic Matter when casting a Memory or using Flicker. Your next Basic Attack consumes all stacks to create an explosion, dealing 125% Light Damage per stack to enemies. Can hold up to 4 stacks.

Feathery Dash
Swiftly move to evade enemy attacks.

Nimble Dodge
Move swiftly to evade enemy attacks.

Swift Steps
Move quickly to evade enemy attacks.

Heavy Strike
Gain a Shield equal to 10% of Maximum Health for 1.5 seconds and Charge forward. If you collide with an enemy, the Charge ends early, dealing 15% of your Maximum Health as damage to enemies and knocking them back.

Flicker
Instantly teleport to the target location to evade enemy attacks. Can be used even when unable to use Memories.