Shape of Dreams Memories
Explore the complete collection of memories (skills) in Shape of Dreams. Use filters and search to find the perfect abilities for your traveler builds and discover powerful synergies.
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Showing 124 of 124 memoriesBackstep
Leap backward and drop 3 shock bombs at the original location, each dealing 120% damage and stunning for 1 seconds.
Beam of Light
Channels a beam at the enemy over 1.7 seconds, dealing 507% Light damage per second and healing the nearby ally with the lowest Health percentage by 73% per second.
Corrosive Trails
For 4 seconds, leave toxic gas in your path that poisons enemies for 3 seconds, while increasing your Movement Speed by 15%. Poisoned enemies take 100% damage per second.
Blade Storm
Summons a Blade Storm that lasts for 4 seconds in the target area.The Blade Storm rapidly slashes, dealing 85% or 85% damage (whichever is higher) to enemies every 0.5 seconds, and follows the nearest enemy.
Dark Bolt
Fires a dark bolt that deals 175% Dark damage to enemies and triggers attack effects. Pierces up to 2 enemies.
Dark Spear
Pierces enemies in front, dealing 210% Dark damage, triggering attack effects, and pulling them to the center.
Flash Freeze
Unleashes Cold energy forward, dealing 100% Cold damage to enemies. If an enemy is already affected by Cold, the damage is increased by 100% and they are rooted for 1.5 seconds.
Glacial Stomp
Stomps the ground around you, stunning enemies for 1.5 seconds and dealing 230% Cold damage. Gain a Barrier that lasts for 3 seconds and absorbs 60% damage for each enemy hit.
Hemorrhage
Your next attack deals 460% damage over 1.2 seconds and reduces the target's Movement Speed by 70%.
Ice Shield
Surrounds an ally with an ice shield, granting a 130% Barrier that lasts for 3 seconds. When the Barrier is destroyed, it deals 160% Cold damage to nearby enemies and restores 60% Health to the ally for each enemy hit.
Ice Claw
Swings your claw forward to deal 140% Cold damage to enemies and stun them for 0.5 seconds. You can swing once more to deal 264% Cold damage and stun for 1 seconds.
Teal Blade
Dash forward briefly and swing the Teal Blade, dealing damage to enemies in front. Deals the greater of 200% or 200%, and triggers attack effects if your Attack Damage is higher.
Mass Protection
Grants a Barrier of 250% to nearby allies that dissipates over 1.5 seconds.
Pew
Hold to charge a flame bullet. When fully charged, fire the bullet to deal 150%-400% Fire damage to all enemies hit, based on charge time. Firing before full charge reduces the cooldown up to 80%. Charging for 1.35 seconds maximizes the projectile's width and damage.
Pressure Point
Releases energy from the palm, dealing 180% damage and pushing back all enemies hit. If a pushed enemy hits a wall, they take an additional 374% damage and are stunned for 1.5 seconds.
Purgatory
Deals 280% damage to all enemies in the target location and restores a random ally for 45% Health per enemy hit. If the target is a boss, healing is tripled.
Sneeze
The Memory of a massive, refreshing sneeze. Releases a powerful sneeze forward. This Memory is completely useless.
Sparkling Water Gun
Fires a sparkling water gun. When it hits an ally, it restores 50% Health and removes Fire stacks. When it hits an enemy, it deals 1 damage and stuns them for 1.5 seconds instead. Cooldown only decreases while in combat.
Starfall
Calls down 4 falling stars on nearby random enemies. Each falling star deals 70% Light damage.
Swift Slash
Quickly dash forward and slash enemies, dealing 220% damage and triggering 50% attack effects. The first enemy hit reduces the cooldown by 40%.
Spinning Whirlwind
Channels for 3.5 seconds, swinging your sword to deal 170% damage per second to nearby enemies and triggers 25% attack effects. Swings faster with higher Attack Speed.
Astrid's Masterpiece - En Garde
The first 3 attacks against individual enemies deal 40% additional damage and grant Mist a 47% Barrier that fades over 1.5 seconds. This effect can be triggered again on each enemy after 6 seconds.
Astrid's Masterpiece - Priorité
Every 5 seconds, apply a Mark to a random nearby enemy. Each attack against a Marked enemy grants 25% Movement Speed for 1.5 seconds and deals 35% additional damage. Damage dealt to the Mark increases by 50% with each consecutive attack. On the 6th attack, it explodes dealing 200% damage.
Beautiful Threat
Your basic attacks become ranged. Casting any Memory or using Dodge grants 2 stacks of Golden Feather, up to a maximum of 6. While you have Golden Feather stacks, your Attack Speed is increased by 20%. When you attack an enemy with feather stacks, one stack is consumed to deal 90% damage and heal Aurena for 14%. When you heal an ally with feather stacks, one stack is consumed to additionally heal the target for 22%.
Circle of Life
On basic attack all of Nachia's Summons heal for 3% of their Maximum Health, and their summon duration increases by 0.3 seconds. 50% of any Attack Speed, Movement Speed, and Armor bonuses Nachia receives are also shared with her summons.
Converging Stars
Casting a Memory or using Flicker grants 10 Attack Damage for 3 seconds. During this time, your basic attacks are empowered, bouncing to up to 2 targets with 50% effectiveness.
Dismantling Claw
Attacks restore 16% of your Health per enemy hit and deal 68% additional damage. Against bosses, additional damage and healing are increased by 100%.
Double Tap
Increases Attack Damage by 5 and Critical Strike Chance by 20%. After using a Memory or Nimble Dodge, your next basic attack fires twice.
Exotic Matter
Gains 1 stack of Exotic Matter when casting a Memory or using Flicker. Your next basic attack consumes all stacks to create an explosion, dealing 125% Light damage per stack to enemies. Can hold up to 4 stacks.
Heart of the Pack
Whenever Nachia heals herself or an ally, grants a Barrier, or applies a buff, she also grants Bond to the target. The next basic attack from a target with Bond is empowered, creating an explosion that deals 140% Light damage to enemies.
El's Mercy
Attack Damage is increased by 12. Every 4th basic attack becomes a critical strike and deals an additional 70% Light damage. Each time you attack an enemy, Attack Speed is increased by 4% for 4 seconds, up to a maximum of 24%. When Attack Speed is at the maximum, attacking an enemy restores 1% of your missing Health.
Prismatic Vision
Increases Attack Speed by 20%. While you can't perform basic attacks yourself, a Book automatically performs basic attacks on the nearest enemy to Bismuth, dealing 70% additional damage.
Resolve
Increases Maximum Health by 80. Every 4th basic attack becomes a critical strike, knocking back enemies and stunning them for 1 seconds. When Resolve hits an enemy, Vesper restores 3% of his Maximum Health.
Salamander Powder
Every 4th basic attack becomes a critical strike and explodes, dealing 145% Area Fire damage to enemies. The explosion damage is increased by 100% against burning enemies.
One Step, One Kill
Instead of receiving Attack Speed bonuses, your Attack Damage increases by 0.5 for every 1% Additional Attack Speed. After Dash or Teleport your next basic attack will be a critical hit.
Anti-Gravity
Reverses gravity in the target location, lifting all enemies within the range for 1.6 seconds. Then, slams them down, dealing 400% damage.
Blink
Teleports a short distance and deals 244% Fire damage to nearby enemies. Cooldown is reduced by 13% for each enemy hit.
Chain Lightning
Casts a bouncing lightning that deals 400% Light damage to the first target and bounces up to 5 times, dealing 185% Light damage.
Clutches of Malice
Summons blood tentacles at the target location, pulling up to 4 enemies. The tentacles attach to enemies, dealing 80% damage and an additional 200% damage to pulled enemies. When this Memory is empowered, the number of enemies pulled and the area of effect increase.
Crimson Lance
Throw a massive lance that deals 450% Dark damage to enemies it hits. Deals additional damage to Heroic Bosses equal to 15% of their Maximum Health, lodging the lance in them and destroying this Memory. Defeating a Heroic Boss while the lance is lodged in them grants you their Unique Memory or Essence.
Doomsday Meteor
Channels for 3 seconds while standing still. If successful, a massive Fireball crashes down on the target area, scattering smaller Fireballs around it. The massive Fireball deals 1,600% Fire damage to targets and Stuns them for 3 seconds, while the smaller Fireballs deal 150% Fire damage. Affects both allies and enemies.
Flame Jet
Unleashes a stream of flames for 2.5 seconds. Enemies hit by these flames take 336% Fire damage per second.
Final Explosion
Gain 25% Movement Speed for 2 seconds, then sacrifice 40% of my maximum health to trigger a powerful explosion. Enemies caught in the explosion take 850% Light Damage and are Stunned for 2.5 seconds. If already dead or killed by the sacrifice, Explosion Damage is increased by 150%.
Blood Harvest
Attacks leave a Mark on the enemy that can stack infinitely. Cast this Memory to detonate all Marks you've applied, dealing 100% damage and reducing Movement Speed by 60% for 1.5 seconds. The detonation damage increases by 25% per additional stack, and if an enemy dies from this explosion, restore 20% Health.
Mass Cleanse
Cleanses the target location, dealing 300% Light damage to enemies and granting Unstoppable to allies for 1.5 seconds while removing most debuffs. Allies are healed for 80% Health for each elemental effect removed from them.
Mystic Dagger
Throws a Mystic Dagger that deals 350% damage to the first target hit and triggers attack effects. When the Dagger hits an enemy, reduces the cooldown of all Memories by 1 seconds.
Undo
Reduces the cooldown of the last used Memory by 5.5 seconds. The next Memory cast within 8 seconds is empowered, dealing an additional 160% damage when it first hits an enemy.
Searing Charge
Quickly slash through enemies with a flaming sword, dealing 60% Fire damage and an additional 240% Fire damage. Damage and range scale with Movement Speed. If an enemy is killed by this damage, the cooldown is reset.
Shadow Volley
Channels for 1.3 seconds to fire 7 Shadow Volleys, each dealing 60% Dark damage to the first enemy hit. Channel time is reduced by your Attack Speed, and the number of projectiles increases with your Critical Strike Chance.
Cutthroat
After 0.5 seconds, slash forward with a blade of darkness, dealing 65% Dark damage to enemies. Enemies hit by the outer edge instead take 250% Dark damage, trigger 50% attack effects, and heal you for 8% of your missing Health for each enemy hit. For each enemy hit by the outer edge, reduce the cooldown by 20%.
Stygian Rush
Hold to charge darkness in your hands. When fully charged, dash forward and strike the first enemy hit and all nearby enemies. Enemies take 100%-500% Dark damage based on charge time and are stunned for 1 seconds. Charging for 1.2 seconds maximizes the dash's distance and damage.
Umbral Edge
For 7 seconds, imbues your weapon with the power of darkness, increasing Critical Strike Chance by 20% and dealing 52% additional Dark damage on attack. Melee Travelers deal 25% increased additional damage.
Vile Strike
Briefly vanish, then reappear at the target location, slashing enemies for 200% Dark damage, stunning them for 1 seconds, and triggering attack effects. Damage is increased by 50% against enemies below 50% Health.
Winter Dive
Leaps high into the air, enveloped in winter's power, and crashes down on the target location, dealing 340% Cold damage to all enemies and stunning them for 1.5 seconds.
Blizzard
Summons a Blizzard in the target area 4 times every 0.7 seconds, dealing 180% Cold damage to enemies and granting allies a 60% Barrier that fades over 3.5 seconds.
Butcher's Strike
Swing a blade forward, dealing 200% damage to enemies and reducing their Movement Speed by 30% for 2 seconds. If an enemy hit by the blade dies within 3 seconds, they drop Meat. Collecting Meat restores 25% Health and permanently increases the damage of Butcher's Strike by 1%.
Coin Explosion
Throws a Coin at the cost of 1% of your current Gold. The Coin explodes upon hitting the first enemy, dealing 150% Light damage to enemies and stunning them for 1 seconds. After the explosion, there's a 50% chance for the explosion damage to permanently double, but also a 50% chance to lose all accumulated increases.
Radiant Explosion
Target an ally or enemy to create a Radiant Explosion at their location after 1.5 seconds. The explosion deals 400% Light damage to nearby enemies and stuns them for 1 seconds. If an enemy is killed by the explosion, the explosion repeats.
Mental Corruption
Corrupts the minds of the target and those around them, dealing 200% Dark damage and 60% Dark damage every 0.5 seconds until death.
Arrow Storm
For 6 seconds, increase Attack Speed by 15% and Movement Speed by 10%. During this time, each attack fires 3 arrows. Each arrow deals 35% damage, and the first arrow triggers attack effects.
Pyrana's Fireball
Transforms into a fast-moving Fireball for 3 seconds, gaining 50 Armor and immunity to Fire damage. Each time you hit an enemy, deals 220% Fire damage and extends the transformation by 0.2 seconds, up to a maximum of 3 seconds.
Spectral Bullet
Fires a Spectral Bullet at the target enemy, dealing 300% damage and triggering attack effects. If this damage kills an enemy, gain 5 Dream Dust.
Heavy Strike
Gain a Barrier equal to 10% of Maximum Health for 1.5 seconds and dash forward. If you collide with an enemy, the dash ends early, dealing 15% of your Maximum Health as damage to enemies and knocking them back.
Dreamy Waltz
Move quickly to dodge enemy attacks. After dodging, release a dreamy wave that grants all nearby allies except yourself a Barrier equal to 8% of their Maximum Health and increases their Attack Speed by 15% for 3 seconds. Effects are increased by 100% for summons.
Swift Steps
Move swiftly to dodge enemy attacks.
Feathery Dash
Move swiftly to dodge enemy attacks.
Flash Step
Move swiftly to dodge enemy attacks.
Flicker
Teleport quickly to dodge enemy attacks. Can be used even when unable to use Memories.
Nimble Dodge
Move swiftly to dodge enemy attacks.
Distorting Sprint
Quickly dash a short distance to dodge enemy attacks, then increase Movement Speed by 75% and Attack Speed by 100% for 1 seconds.
Cruel Sun
Hold the cast key to focus the sun's power into your hammer. Once fully charged, slam the ground to deal 100%-350% Fire damage to enemies and stun them for 0.5-1.5 seconds. While channeling, you can't move but become Unstoppable and gain 60 Armor.
Discipline
Dash toward the target and slam your hammer, dealing 110% Light damage to enemies and triggering 50% attack effects. Each time you attack an enemy, the cooldown is reduced by 8%.
Ether's Influence
Launch Ether that moves forward and returns, dealing 160% Light damage to enemies. Reactivate to cause Ether to explode, dealing 180% Light damage and rooting enemies for 3 seconds.
Flèche
Dash toward the target, dealing 140% damage, immediately performing a basic attack, and temporarily increasing Mist's Movement Speed. If this damage kills the target, restore 15 Health and reduce the cooldown by 15%. Charges are fully restored at once.
Golden Explosion
Create a Golden Explosion forward that deals 110% Light damage to enemies and restores 28% Health to allies. When hitting a single target, this explosion's damage or healing is increased by 100%. Upon casting, gain stacks of Wither for 3.5 seconds and sacrifice 5% of your Maximum Health. Each Wither stack increases the explosion's damage and healing by 100%, but also increases the Health sacrificed by 7% of your Maximum Health.
Hand Cannon
Shoot a blazing bullet that pushes you backward, dealing 80% Fire damage to enemies in front. Nearby enemies that are hit instead take 180% Fire damage and are knocked back.
Incendiary Rounds
The next 4 basic attacks are 60% faster and deal an additional 100% Fire damage, briefly increasing Lacerta's Movement Speed.
Laceration
Each basic attack alternates Laceration's form between Red Form and Blue Form. When this skill is cast, it unleashes a different effect depending on the current form. Red Form: Dash a short distance, slashing enemies in a narrow area for 155% Dark damage and triggering attack effects. When you hit an enemy for the first time, reduce cooldown by 35% seconds. Blue Form: Leap into the air to become briefly Invulnerable, then swing your blade to deal 200% Dark damage and trigger attack effects to all nearby enemies.
Lunge
Dash forward and thrust your saber toward the nearest enemy. Triggers attack effects and deals 200% damage to all enemies hit by the saber. Each time Astrid's Masterpiece triggers, reduce this Memory's cooldown by 0.5 seconds.
Moonlight Pact
Fenrir leaps to the target location, slashing enemies for 200% damage and stunning them for 0.5 seconds. For each enemy hit, Fenrir heals for 8% of his Maximum Health. Each time Fenrir attacks, the cooldown of this ability is reduced by 1 seconds. Passive Effect: Summons Fenrir the Werewolf, who follows Nachia. Fenrir has 350 Health and 40 Armor, claws enemies for 130% damage, and triggers 50% attack effects.
Reduction
Sacrifice 10% of your Maximum Health to throw thin Gold Shards forward 3 times. The Gold Shards pierce through targets, dealing 95% damage to enemies hit and healing allies for 18%.
Supernova
Creates an expanding star at the target location that slows enemies, then channels for up to 3 seconds. You can't attack or use Memories while channeling. Reactivating Supernova detonates the star, dealing 200% Light damage to enemies. The explosion becomes more powerful with charge time, increasing damage up to 225% after 1.3 seconds.
Sylvan Call
Summon a Leaf Hound that follows Nachia at the target location, dealing 130% damage to enemies and stunning them for 0.4 seconds. The Leaf Hound has 140 Health and 40 Armor, remains on the battlefield for up to 25 seconds, and claws enemies to deal 60% damage. You can have up to 5 Leaf Hounds summoned at once.
Distorted Mind
Hold to charge a volley of psychic arrows. Release to rain 1~4 psychic arrows on nearby enemies, based on charge time. Each psychic arrow deals 150% Dark damage to enemies in a small area.
Tales of Hellfire
Creates a ring of flames around you for 3 seconds. Enemies touching the flame ring take 250% Fire damage per second.
Pure Soul
Fires 3 soul missiles at nearby enemies. Each missile explodes, dealing 120% Light Damage to enemies and slowing their Movement Speed by 60% for 1 seconds.
Valiant Heart
Swing a magical sword at the nearest enemies, dealing 300% damage and slightly knocking them back. When the sword hits an enemy, Bismuth's Movement Speed increases by 15% for 1 seconds.
Annihilation Stance
Envelop your blade with destructive Sword Energy for 10 seconds. While this is active, you cannot cast Memories, but your Attack Damage increases by 30%, your Attack Range is increased, and each basic attack fires Sword Energy that deals 400% Dark damage to enemies. You can perform 1.5 basic attacks per second while this effect is active, and this rate is not affected by other Attack Speed effects.
Black Arbalest
Fires an arbalest bolt that pierces through enemies, dealing 250% Dark damage, knocking them back, and triggering attack effects. Each time an enemy is pierced, the damage dealt to the next enemy increases by 35%.
Bone Crusher
Become Unstoppable and dash forward until hitting a wall. Deal 135% damage to enemies you hit and drag them along. Upon hitting a wall, unleash a shockwave that deals 300% damage and stuns for 1.5 seconds. Gain a Barrier equal to 10% of your Maximum Health, which disappears 1 seconds after the dash ends.
Cataclysm
Gain a Barrier of 150% and increase Ability Power by 30% for 12 seconds. During this time, Cataclysm can be reactivated up to 3 times to drop meteors at target locations. Meteors briefly stun enemies and deal 250% Light damage.
Chain Reaction
Inscribe a Dismantle Sigil at the target location that lasts for 6 seconds. Enemies inside the sigil take 150% damage per second, and allies inside heal for 44% Health per second for each enemy inside. When hitting a boss, damage and healing are increased by 200%.
Chomp
Bites the target enemy, dealing 370% damage and restoring 75% Health.
Dangerous Theory
Dash forward and empower your next basic attack. This basic attack becomes a critical strike, deals 125% additional damage, and knocks back the target. If your current Health is below 60% when casting Dangerous Theory, the additional damage increases by 100%, the cooldown is reduced by 25%, and you restore 67% Health for each enemy hit. Against bosses, additional damage and healing increase by 100%.
Flaming Whip
Swings a flaming whip, dealing 200% Fire damage to enemies in front and briefly reducing their Movement Speed. Casting a Memory other than Flaming Whip resets the whip's cooldown.
Frostbite
Your next 2 attacks are faster and empowered. The first attack deals 50% additional Cold damage and grants you a 110% Barrier that lasts for 2 seconds. The second attack deals 180% additional Cold damage.
Glacial Hammer
Slam a hammer of ice in front of you, dealing 220% Cold damage to enemies and pulling them towards your location. Enemies hit directly at the center of the hammer take 385% Cold damage instead.
Great Frost Sword
Summon and swing a great frost sword, dealing 200% Cold damage to enemies in front and knocking them back. If it hits a single target, damage is increased by 200%.
Ignite
Deals 115% Fire damage to the target. If the target is already burning, damage is increased by 50% and deals Area damage. Charges are fully restored at once.
Immolation
Ignite your body, sacrificing 12% of your current Health over 3.5 seconds. While burning, your Movement Speed increases by 20% and you deal 165% Fire damage per second to nearby enemies.
Battle Cry
Inspires all nearby allies for 4 seconds. Inspired allies gain a 10% increase to Attack Speed and deal 13% additional damage on attack. You receive 200% of the effect.
Lightning Dance
Briefly transform into an Invulnerable lightning that bounces between the target and nearby enemies, dealing 120% Light damage. Can bounce up to 4 times. Attacking reduces this Memory's cooldown by 5%.
Nature's Whisper
Command all of Nachia's summons to move to the target location or attack the target enemy. Increases Attack Speed of Nachia and all her summons by 18% for 3 seconds.
Orb of Light
Launch an Orb of Light forward, dealing 200% Light damage to enemies. If the Orb of Light hits an enemy, a Flame of Life returns, restoring allies it touches for 25% Health for each enemy hit. If it hits a boss, healing is increased by 75%.
Parry
Parry the first incoming damage from the front within 0.6 seconds, dealing damage to up to 5 enemies. Enemies hit take 360% damage, are stunned, and the Astrid's Masterpiece effect resets. Successfully parrying makes you briefly immune to all damage and reduces Parry's cooldown by 50%.
Pillar of Flame
Summons a pillar of fire at the target location, immediately dealing 250% Fire damage to all enemies within the area, then deals 275% Fire damage over 2.4 seconds.
Precision Shot
Hold the cast key to enter an aiming stance. After aiming, release to fire a penetrating round that deals 150%-800% damage to all enemies hit and stuns them for 0.5-2.5 seconds, based on how long you aimed. Holding the stance for 1 seconds maximizes range, stun duration, and damage.
Quick Draw
Rapidly fire 3 piercing shots that deal 120% damage to up to 3 enemies.
Repulsive Shield
Blocks damage from enemies in front for 1.9 seconds. Each time damage is blocked, deals 240% damage to up to 4 enemies in front.
El's Sanctuary
Vesper blesses the surrounding ground for 10 seconds, dealing 500% Light damage to nearby enemies and granting allies a 200% Barrier that lasts for 4 seconds. Allies on the blessed ground gain 18 Armor and 20% Attack Speed. Vesper himself receives 200% of the effect and becomes Unstoppable while under the effect.
Scattershot
Fires 5 dark bullets that spread out in front. Each bullet deals 100% Dark damage and triggers 50% attack effects.
Serpent's Blessing
Grants Serpent's Blessing to Nachia and the target ally for 12 seconds. This blessing grants 55 Armor and increases Attack Speed by 25%. Whenever the blessed target performs a basic attack, they restore 2.5% of their Maximum Health, and their attack target takes 100% damage and is stunned for 0.5 seconds. If the blessed target is a summon, it restores 25% of its Maximum Health.
Shadow Overdrive
Channels for 0.7 seconds to increase Movement Speed by 30%. After channeling, launches 5 homing missiles that deal 50% Dark damage to random nearby enemies and grants you 20% increased Attack Speed for 3 seconds.
Shadow Walk
Quickly dash forward and fire 3 dark shards at nearby enemies. Each shard deals 65% Dark damage and triggers 50% attack effects.
Lightning Strike
After a brief delay, strike the area with lightning, dealing 400% Light damage to enemies and stunning them for 1 seconds. Has a 50% chance to set enemies on fire.
Static Discharge
Hold to charge up static. When fully charged, detonate the static to deal 150%-600% Light damage to enemies, based on charge time, knocking them back and reducing their Movement Speed. Charging for 1 seconds maximizes the damage and area of effect.
Tranquility
Yubar channels for 1 seconds to regain tranquility, becoming Invulnerable, with a 40% increase in Movement Speed, and reducing the cooldowns of all other Memories by 3.5 seconds.
Unbreakable Determination
Resets the cooldown of Swift Steps and Astrid's Masterpiece, deals 400% damage to nearby enemies, and enters the awakened state for 12 seconds. While awakened, gains 25% Attack Speed and each attack triggers a lightning explosion, dealing 90% damage to the target and nearby enemies. When Astrid's Masterpiece triggers during the awakened state, recovers Health equal to 4% of your missing Health.
Beam of Balance
Ascend for 8 seconds, becoming Invulnerable. During this time, control a slow-moving Beam of Balance that deals 350% damage per second to enemies and heals allies for 150% per second.
Burrow
Burrow underground, becoming Invulnerable for 2.5 seconds and increasing Movement Speed by 30%. Emerging knocks up and stuns nearby enemies for 1 seconds and deals 550% damage. Can be recast to end the effect early.
Her World
Turn into a Black Hole for 7 seconds. All enemies are pulled towards the Black Hole, and enemies in contact with it take 500% Light damage per second. At the end of its duration, the Black Hole explodes, dealing 1,200% Light damage to all nearby enemies and stunning them for 2.5 seconds. In the Black Hole state, gain 120 Armor and become immune to death.
Hysteria
Embrace intense rage for 6 seconds, during which you can't cast other Memories. During this time, unleash continuous claw slashes that deal 100% Dark damage to enemies and restore your Health for 13%. If your Health is below 40%, healing is increased by 150%. Triggers attack effects on the first target hit. Slashes faster with higher Attack Speed.
Shout of Oblivion
Become Invulnerable briefly while channeling, then unleash a powerful cry forward, dealing 1,300% Dark damage to all enemies and stunning them for 3 seconds. This damage increases by 25% for each current Hunt Threat Level.
World Cracker
Channels a powerful beam that deals 575% Light damage per second to all enemies it touches. You can't move while channeling, but can maintain it indefinitely until canceled.
